Experiential
Methodology
The Association for Experiential
Education defines Experiential Education as:
“A philosophy and methodology in which educators
purposefully engage with learners in direct experience
and focused reflection in order to increase knowledge,
develop skills and clarify values.”
Experiential methodology aims at:
Developing abilities and skills
Clarifying values
Increasing Knowledge
Stimulating relationships
How does it
work?
In an Out-of-the-Comfort Zones;
In a Non-Hierarchical Environment;
In a Positive-Support Environment;
In a Safe, Risk-Taking, Chaotic Environment.
How does learning occur?
Gradually, forming the basis for future learning and
experiences;
From past experiences;
From success and failure;
From consequences and results;
From risk-taking, uncertainty;
From reflections, feedbacks and critical analysis.
Experiential
Cycle:
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Framing the Activity
(facilitators); |
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Planning (participants); |
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Experiencing the Activity:
action! (participants); |
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Processing the Activity
(facilitators + participants); |
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Reflection; |
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Feedbacks; |
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Critical Analysis; |
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Transfer to Everyday Life. |
From: Kolb, D. A. (1984). Experiential Learning: Experience
as the source of learning and development. New Jersey:
Prentice Hall.
Participants
& Facilitators
Participants are expected to:
1. Work as a team;
2. Be responsible for their own learning;
3. Be responsible for planning and making decisions;
4. Be accountable for the results;
5. Actively engage in the activities;
6. Engage physically, emotionally, intellectually, and
socially.
Facilitators are Responsible for:
1. Establishing appropriate experiences to the group;
2. Presenting the activities;
3. Setting boundaries;
4. Guaranteeing the physical and emotional safety of
the group;
5. Supporting participants;
6. Encouraging learning;
7. Enhancing learners' experiences and understanding;
8. Processing the experience.
Goals and
Benefits
For Individuals |
For Teams |

Self-awareness; |

Teamwork; |

Self-Confidence; |

Integration; |

Self-Respect; |

Cooperation; |

Commitment; |

Trust; |

Motivation; |

Leadership skills; |

Leadership; |

Initiative; |

Initiative; |

Communication; |

Decision-making skills; |

Developing of relationships; |

Responsibility; |

Planning and Management skills; |

Humbleness; |

More Productivity; |

Energy; |

Decision-making under Stress. |

Enthusiasm; |
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Recognition of own strengths and weaknesses; |
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Physical education. |
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Research
Several researches have
been conducted on the effectiveness of experiential
programs. Dr. Simon Priest & colleagues at Brock
University in Canada have done extensive research that
has found that:
Corporate adventure training can be an effective means
to develop teams;
Experiential Programs may assist companies to change
their corporate cultures and their motivational climate;
Rock Climbing, Ropes Course and rappelling can be used
to bringing changes in risk taking propensity;
Experiential learning about teamwork is more effective
than classroom;
Physicality influences the development of trust;
Physical activities play an important role in such programs
and should not be omitted;
The ropes course had a profound effect on the enhancement
of confidence;
Group performance in initiative tasks can be useful
tools for measuring teamwork.
Program duration and designed impacted teamwork development,
program setting and location didn't;
Follow-up procedures have a significant impact on transfer
of learning;
Unsupported gains in teamwork often fail to transfer
to the workplace and return to baseline values in about
six months.
The work of Dr. Simon
Priest & colleagues can be found at www.tarrak.com.
T & D, a Brazilian
Magazine, has published another research on experiential
programs. The research was conducted approximately 7
months after the end of the experiential program, and
some of the findings included:
• 34% of improvement on their ability
to react positively to changes;
• 34% of improvement on their leadership skills;
• 28% of improvement on their planning and effectiveness;
• 24% of improvement on their results;
• 20% of improvement on their productivity.
ACTIVITIES
Aribira offers different types of activities that address
critical issues such as leadership, cooperation, teamwork,
decision-making and initiative. These activities are:
adventure-based activities, games and low and high ropes
courses.
These activities, based
on the challenge by choice cornerstone, are geared toward
making participants feel comfortable and safe as well
as develop very good planning and management skills
when facing limited resources. Our facilitators also
ensure that the participants are both physically and
emotionally safe.
Games
Games are a series of group dynamics and fun
games designed to be addressed through teamwork, leadership
and cooperation.
Games are divided into:
Trust building
Icebreaker
Warm-ups
Cooperative games
Problem-solving initiatives.
Adventure-Based
Activities
What is adventure anyway? Researching of what
adventure consists of, we find several quotes and answers.
These include taking risks, venturing oneself, daring,
a remarkable occurrence, and so forth.
Adventure for us is
part of life. It is about taking risks, be them physical,
emotional, social, or financial risks. The question
is; how well prepared are you to face them?
Adventure for us is a
signature of our programs, where taking risks is required
and participants must face their fears, challenge themselves
and overcome their limits. The direct participation
in these activities requires dealing with these challenges
and turn perceived limitations into possibilities and
abilities.
This enables people to
learn about their individualities and relationships
with others; however, since each person is unique and
have their own limits, fears and desires, the activities
are based on the challenge by choice program to maximize
each person’s response to the activities.
The adventure-based activities
can include one or a combination of several activities
such as:
Climbing –
(rock) the activity used to climb vertical rock faces
using safety equipment and specialized techniques. Indoor
climbing refers to artificial walls.
White-water Rafting – Rafting
is a recreational activity utilizing a raft to navigate
a river or other body of water. The scale of difficulty
varies from Class I (Easy) to Class VI (Unrunnable).
Usually, we use rapids rated Class III (intermediate)
and IV (advanced).
Outrigger – Outrigger is a type
of canoe featuring one or more lateral support floats
known as outriggers, which are fastened to one or both
sides of the main hull in order to give stability. Outrigger
canoes were originally developed in the islands of Southeast
Asia for sea travel. The technology has persisted into
the modern age and has become a popular canoeing sport.
Hang-gliding and Paragliding –
Hang gliding is one of the windsports. It is a recreational
sport that uses a craft often consisting of a metal-framed
fabric wing, with the pilot mounted on a harness hanging
from the wing frame and exercising control by shifting
body weight against a triangular bar also attached to
the frame. Hang gliding is very popular world-wide..
Paragliding has since become an alternative to hang
gliding, paragliding (known in some countries as parapenting)
is a recreational windsport that is best described as
a hybrid of hang gliding and parachuting. A paraglider
is free-flying, unlike the parachutes used in parasailing,
which is generally a passive amusement ride rather than
an active sport. These paragliders have reasonable gliding
characteristics and are quite controllable by use of
cords which are held in the pilot's hand as he or she
sits in the harness. Typically, paragliders are launched
from slopes at, or close to, the summit of hills.
Safety - The gliders our pilots use are constructed
by HGMA (Hang Gliding Manufacturing Association); as
a backup, pilots carry a parachute with them in the
harness; all participants wear helmets; pilots are certified
by ABVL (Brazilian association) and have over 20 years
of experience.
Expedition – an organized group
of people undertaking an adventure journey for a certain
period of time. Participants will be responsible for
planning, managing of limited resources, maintaining
safety, and having fun.
Orienteering - Orienteering is a sport
in which participants use a detailed map and a compass
to find points in the landscape.
Each and every program,
activity and game that involve a “risk-taking”
decision are designed with Safety First in mind. The
safety of all participants is our priority! Our facilitators
are also professionals in adventure sports and we follow
the guidelines of each sport federation for safety procedures.
Low and High-Ropes Courses:
Low ropes are a series of ground level problem-solving
activities that demand cooperation and teamwork in order
to be overcome. They require clear communication, decision-making,
conflict resolution, and leadership in a setting that
provides excellent opportunities for application to
your workplace, school or agency.
The high ropes courses, also known as Arvorismo in Brazil,
is a series of challenges set high above the ground
(usually getting to, approximately, 20-25 meters high).
Participants take the opportunities to challenge themselves
on a variety of different activities, while taking responsibility
over their actions and safety. Lessons on risk taking,
confidence-building and self-awareness can be addressed
in a safe environment of personal challenge and support.
Even thought these activities seem to be more individually
oriented, we cannot overlook the power of group support
and encouragement.
Challenge
by Choice
Respect for each person’s individuality and limitations.
Based on this motto, Aribira designs all its activities,
programs and games based on the Challenge by choice
concept.
This concept creates an environment where participants
are asked to search for opportunities for personal growth
during the experience while respecting each other and
themselves. In Challenge by Choice you, and only you,
make the choices: in what, when and how to participate,
how far to go, when to give up, etc.
The Challenge by Choice principle guarantees that your
choices are respected by instructors and participants
alike. Each group member determines, right in the beginning,
its own level of “participation” and “types
of challenges” they will be involved with that
will maximize their learning opportunity.
The bottom line is that each participant can always
find a way to contribute to the group's efforts while
seeking to find value in the experience for themselves.
By adopting this concept, we aim at:
- Encouraging all to respect each others’ choices;
- Creating opportunities for learning about how to set
goals that are in neither the comfort nor the panic
zone, but in that slightly uncomfortable stretch zone
where the greatest opportunities for growth and learning
lie;
- Promoting an experience where everyone contributes
to each others choices and self esteem development;
- Stimulate participation and learning.
Aribira’s
PED
Because we remember 20%
of what we hear, 50% of what we see, and 80% of what
we do, the PED is an experiential-based program. We
believe that a well-designed program is an appropriate
vehicle for addressing issues that might be an obstacle
to group effectiveness and goal accomplishment.
Some of the group and personal skills
that may be addressed are:
Teamwork;
Leadership and Initiative skills;
Communication skills;
Conflict Management;
Decision Making Process;
Assessing and Managing Risk;
Motivation.
Aribira offers three types of PED programs:
Corporate
Outdoor Experiential Training
Programs for
Schools
Programs
for People with Disability
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